Computer Science - Internet of Things & Advanced: Internet of Things

Students will learn how computational thinking can be applied in real life. Students will use Python, HTML, Java, and RobotC to develop their own virtual reality website, design apps, build games, and create a computing device. (Fall SM) Advanced - This is a rigorous course using Code.org’s AP computer science course material. It combines the applied coding experience from Year 1 and Year 2 with AP coursework to prepare students for high school’s AP computer science program. (Spring SM)

Computer Science for App Creators & Innovators and Makers (AC/IM)

App Creators - students will develop mobile apps as solutions to authentic problems that they have analyzed. (Fall SM) Innovators and Makers - will center on physical computing projects that bring programming out of the virtual environment and into the physical world. Throughout the unit, students will design and develop programmed devices along with the code that brings them to life. (Spring SM) These two semester-long courses, when taken together, are a high school credit course.

Computer Science - Intro to Computational Thinking

Students will use Scratch, HTML, RobotC, and an intro to Python to create applications and interactive games while learning basic programming concepts. (SM)

Culinary Arts & Hospitality I and II

 This one-semester course provides the opportunity to explore the basic fundamentals and principles of the art of cooking and the science of baking, as well as opportunities to explore and experience the hospitality and tourism industry which encompasses lodging, travel and tourism, recreation, amusements, attractions, and resorts; and restaurants and food beverage service. The knowledge and skills are acquired through rich and engaging hands-on and project-based instruction, which also includes delivery through laboratory-based training and exploring the many career opportunities available within the Hospitality career cluster.

Ms. Bridgette Reyes is Lamar's Culinary Arts and Fashion Design teacher.

Engineering Flight and Space (FS) & Energy and Environment (EE)

(Half High School Credit) FS - Students explore the history of flight and space, discover the science behind aeronautics, and explore traveling and living in space. Students then use their knowledge to design, build and test and airfoil. EE – Students explore sustainable solutions to our energy needs and investigate the impact of energy on our lives and the world. They design and model alternative energy sources and evaluate options for reducing energy consumption. (YR)

Engineering Design and Modeling (DM) AND Automation and Robotics (AR)

A yearlong class for half of high school credit. DM - Students discover the design process and develop an understanding of the influence of creativity and innovation in their lives. They use design software to create a virtual image of their designs and produce a portfolio of their innovative solutions. AR - Students use the VEX Robotics platform to design, build, and program real-world objects as they learn about mechanical systems, energy transfer, machine automation, and computer control systems. (YR)

Fashion Design 

This course provides opportunities for the learner to explore careers in fashion that span all aspects of the textile and apparel industries.

Graphic Design

Graphic Design introduces students to the digital creative design process used for two or three-dimensional projects. Students learn to apply the Principles of Design to their work; projects include design of digital collages, logos, posters, and typefaces.

Keyboarding

Students apply technical skills to address business applications of emerging technologies. Students enhance reading, writing, computing, communication, and reasoning skills and apply them to the business environment. Students will need to apply touch system data entry for production of business documents.

Media/Animation I

The class introduces students to the basics of creating multimedia projects ranging from hands-on assignments to digital animations and short movies.  Students study computer and media literacy, history of animation, and project management through a series of creative assignments including flip books, Photoshop animation, short movie production, and Claymation. (yearlong course)

Media/Animation II

This class builds on knowledge from Media/Animation I and offers a more in-depth knowledge of media production.  Students learn the basic workflow of audio and video production including storyboarding, screen writing, cinematography, lighting, audio production, and editing. (yearlong course)

Students create multi-media projects (animation, short movies, Claymation) as well as computer and media literacy, history of animation, project management through flip-books and Photoshop animation.

Photography Careers

 This is a hands on beginning photography course that teaches students how to use a DSLR camera, use the rules of photographic composition, how to use Adobe Photoshop, and explores the skills needed for a wide variety of photographic careers. Our students work with the Canon Rebel T3 DSLR cameras. They have assignments that help them to apply all of the different functions of the camera. The rules of photographic composition are incorporated into the artistic use of photography. Students use Adobe Photoshop to perform a variety of techniques that are used to improve and enhance their images. When studying the photographic Careers; students learn to use studio equipment, green screens, and scanners. They also look at Sports Photography, Photojournalism, Commercial Photography and Freelance Photography. All student work is digital and students maintain a digital portfolio. Our students are encouraged to participate in Jr. VASE (UIL for middle school Art) along with other competitive opportunities.

Principles of Arts, A/V Technology, and Communication (AAVTC)

(prerequisite: Keyboarding, Graphic Design, Photography, Multimedia/Animation, OR Video Game Design; High School Credit) Principles of Arts and AV is the high school introduction course where students will be provided an opportunity to develop an understanding of the various and multifaceted career opportunities in Arts and AV. This course allows students to develop knowledge and skills related to information management and presentation in photography, animation, graphic design, video technology and desktop publishing. (8th Grade only; YR)

Video Game Design I and II

(prerequisite: Photography I, Intro to Computer Science, or Graphic Design) Students will analyze and assess current technologies while designing and creating a video game using text, pictures and digital video. Video Game Design I is a prerequisite for Video Game Design II. (SM each

Nondiscrimination Statement

The Austin Independent School District offers career and technical education sequences of coursework based on the sixteen federally defined Career Clusters.  Admission to these courses is based on interest and aptitude, age appropriateness, and class space availability.  It is the policy of the Austin Independent School District not to discriminate on the basis of race, color, national origin, sex, or handicap in its vocational programs, services or activities as required by Title VI of the Civil Rights Act of 1964, as amended; Title IX of the Education Amendment of 1972; the Age Discrimination Act of 1975, as amended; and Section 504 of the Rehabilitation Act of 1973, as amended.